March 14th, 2010

Multmedia Industry & Mobile multimedia devices (3G, Wi-Fi, etc) (V.URGENT)

  • Hiya, I?m a Multimedia Developer and I am giving a presentation to a group of clients very, very, very soon. I?ll say this right off the bat ? I REALLY DON?T NEED MUCH RESEARCH! Just a little bit on different Products/services/technologies from various sources, and again I only need a little bit of diverse statistical data. I really need this Urgently. I have my client presentation in 2 days, and I will need as much time as I can possible get to go through this information...(So, I only have the need for this question up until then, and if it?s not taken up for answering real soon, I?ll have to pull it down?) I am presenting on the changes that the multimedia industry must undergo to meet the challenges and opportunities that are presented by the growth in mobile communications technology. I require some research on Products/Services/technologies (regarding the topic). This constitutes major products/services/technologies from the past to present that are mobile multimedia devices/services/technologies, which have had a significant impact on the multimedia industry. I would like some of this research to be on future mobile multimedia products/services/technologies (that have communication capabilities (Wi-Fi, 3G, etc), and will influence the multimedia industry in significant ways. Some of this research can be regional (Japan (rapidly evolving mobile gadgetry), India (rapidly developing in IT), etc) I will be focusing on markets in particular: Business, Society, Entertainment, & Education Journal?s and books that are relevant on all of this (especially the expected futures of both MM industry & M.C.T.) will be very good too, with the important/key line/s of text, etc provided. I also need some demographic data (statistics) on a few different things within the multimedia industry I really don?t need much, but just enough to answer my question effectively. I?m interested in demographic data/statistics that show the past-to-present of the multimedia industry and of the growth of ?mobile communications technology?, and a little that shows the expected future. If possible, I would like particular data that shows how the MM industry has/will change with (in relation to, due to, etc) the growth in mobile communications technology. (some of this research can be regional (Japan (rapidly evolving mobile gadgetry), India (rapidly developing in IT), UK, America, China, etc) I need a few Employment statistics for the industry (/regionally), just to show the growth in employment, etc, not much really. I?ll say this again ? I REALLY DON?T NEED MUCH RESEARCH! Just a little bit on different Products/services/technologies from various sources, and again I only need a little bit of diverse statistical data. NEED THIS URGENTLY - Client Presentation in 2 days... Thanx!


  • ?Mobile communications? doesn?t just refer to mobile phones, but to all mobile multimedia devices with the ability to connect to networks such as Wi-Fi, etc. Examples include the Nintendo DS/ Sony PSP, Wireless Laptops (notebooks), palm-tops, Microsoft?s upcoming Origami Project etc, and of course, mobile phones. (this should give you more flexibility & ease when researching) Years of Interest: more recent data (2000+) is better, but I still want a little old stuff to capture the complete history. Possible examples include Google?s (rumoured?) new technology where a user can take a picture of a place using his/her mobile phone and then Google will identify, and give information about that location. Another example is how governments are working towards setting up country-wide Wi-Fi networks. Microsoft?s new Origami Project is also a good example. Once again, I don?t need much. I only need the most significant of things, (and perhaps some of the most unique and innovative), as I only have a limited time when presenting to the clients) Thanx!


  • Thank you for the question. Below is information on the history, present and future relating to mobile communications technology. The information here is fairly general. If you need more specific information on a particular technology or anything else, I will be happy to provide you with it. I didn't want to overwhelm you with information, as you warned against in your request, so I will post this answer to start and fill in any gaps after clarification if necessary. --------------------History--------------------------------------------- History of Mobile Technology http://www.itu.int/osg/spu/imt-2000/technology.html The history of cellular telephones http://www.sri.com/policy/csted/reports/sandt/techin2/chp4.html Mobile Telephone History http://www.privateline.com/PCS/history5.htm An overview of the history of the cell phone from the first analog systems to the 3G systems now available http://www.radio-electronics.com/info/cellulartelecomms/celldev/cellulardev.php Overview of the Global System for Mobile Communications https://styx.uwaterloo.ca/~jscouria/GSM/gsmreport.html Patents: U.S. Patent 5265158 -- Construction of a stand alone portable telephone unit http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5265158.PN.&OS=PN/5265158&RS=PN/5265158 U.S. Patent 5327529 -- Process of designing user's interfaces for application programs http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5327529.PN.&OS=PN/5327529&RS=PN/5327529 U.S. Patent 5722067 -- Security cellular telecommunications system http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5722067.PN.&OS=PN/5722067&RS=PN/5722067 U.S. Patent 5841856 -- Hands-free telephone set http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5841856.PN.&OS=PN/5841856&RS=PN/5841856 Bell Labs Wireless Developments and Milestones http://www.lucent.com/minds/telstar/history.html "1978- Began the first commercial cellular service trial, offering Advanced Mobile Phone Service in Chicago. Circulated memorandum anticipating PCS and wireless local loop: "Wide Use of Radio to Provide Portable Telephone Service." "1988 Demonstrated digital cellular technology in Chicago." "2000 Invented a microchip that increased wireless network capacity by 25 percent. The new chip represented a significant breakthrough in the performance of CDMA wireless base stations. Introduced a software system that increases the capacity and coverage of wireless networks, dramatically reducing dropped or blocked calls. The OCELOT? software system, offered as part of Lucent-built networks, also allows service providers to install their networks more quickly and to continually optimize them as they evolve. See: http://www.lucent.com/press/1000/001011.nsa.html" "2002 BLAST patent (see 1998) selected as a Top Five Patent To Watch by MIT Technology Review Magazine. See: http://www.bell-labs.com/news/features/blast.html. Developed Internetworking Interoperability Function (IIF) Gateway software, which provides subscribers with seamless roaming, regardless of whether the air interface is GSM or TDMA" ---------------------Specific Technologies---------------------------- *PDA's The Evolution of PDA's http://www.snarc.net/pda/pda-treatise.htm *Wi-Fi History http://en.wikipedia.org/wiki/Wifi *VoIP Technologies: How VoIP Works http://www.fcc.gov/voip/ Mobile VoIP http://en.wikipedia.org/wiki/Mobile_VoIP http://www.csr.com/pr/pr233.htm "Mobile VoIP or 'mobile voice over Internet Protocol' is an extension of the voice over IP technology and service. It puts wings on the classic approach of VoIP. The specific challenges of mobile VoIP have been studied and commercialized by the software pioneer, FirstHand Technologies (formerly SIPquest). Mobile VoIP is more than Voice over WiFi or VoWiFi. Using any broadband IP-capable wireless network connection mobile VoIP will be an application over other networks such as EVDO rev A (which is synchronously high speed - both high speed up and down), HSDPA or potentially WiMax. Mobile VoIP will enable further economic and mobility tradeoffs. For example, Voice over WiFi offers free service but is only available within the coverage area of the WiFi Access Point. High speed services from mobile operators using EVDO rev A or HSPDA with probably have better audio quality and capabilities for metropolitan-wide coverage including fast handoffs from mobile base station to another, yet it will cost more than the typical WiFi-based VoIP service. "the wireless specialist and global leader in Bluetooth technology, today announced the world?s first true plug and play dongle for making wireless voice over IP (VoIP) calls. The CSR Voice Dongle 1 package incorporates all the elements required for manufacturers to produce a low cost plug and play USB dongle for making Skype? VoIP calls over a Bluetooth mono headset. The first complete solution of its kind, Voice Dongle 1 will allow CSR customers to create a product which pairs automatically with the user's Bluetooth headset, integrates seamlessly with the computer's Skype software and requires no separate installation software. This benchmark design package is available now to CSR customers worldwide." Skype http://en.wikipedia.org/wiki/Skype Comparison of VoIP Software http://en.wikipedia.org/wiki/Comparison_of_VoIP_software *Mobile Gaming Comparison of handheld gaming consoles http://en.wikipedia.org/wiki/Comparison_of_handheld_gaming_consoles --------------------------Future---------------------------------------- "* One difficulty in adapting cellphones to new uses is form factor. For example, ebooks may well become a distinct device, because of conflicting form-factor requirements ? ebooks require large screens, while phones need to be smaller. However, this may be solved using folding e-paper or built-in projectors. * One function that would be useful in phones is a translation function. Currently it is only available in stand-alone devices, such as Ectaco translators. * An important area of evolution relates to the Man Machine Interface. New solutions are being developed to create new MMI more easily and let manufacturers and operators experiment new concepts. Examples of companies that are currently developing this technology are Digital Airways with the Kaleido product, e-sim, mobile arsenal, and Qualcomm with UIOne for the BREW environment. * Cellphones will include various speech technologies as they are being developed. Many phones already have rudimentary speech recognition in a form of voice dialling. However, to support more natural speech recognition and translation, a drastic improvement in the state of technology in these devices is required. * New technologies are being explored that will utilize the Extended Internet and enable cellphones to treat a barcode as a URL tag. Phones equipped with barcode reader-enabled cameras will be able to snap photos of barcodes and direct the user to corresponding sites on the Internet. Examples of companies that are currently developing this technology are Neomedia (via Paperclick), and Scanbuy. * Developments in miniaturised hard disks and flash drives to solve the storage space issue, therefore opening a window for phones to become portable music libraries and players similar to the iPod. * Developments in podcast software enables cellphones to become podcast playback devices through existing channels like MMS Podcast, J2ME Podcast and AMR-NB Podcast. * The emergence of integration capabilities with other unlicensed access technologies such as a WiMAX and WLAN, as well as allowing handover between traditional operator networks supporting GSM, CDMA and UMTS to unlicensed mobile networks. The new standard (UMA) has been developed for this. * Further improvements in battery life will be required. Colour screens and additional functions put increasing demands on the device's power source, and battery developments may not proceed sufficiently fast to compensate. However, different display technologies, such as OLED displays, e-paper or retinal displays, smarter communication hardware (directional antennae, multi-mode and peer-to-peer phones) may reduce power requirements, while new power technologies such as fuel cells may provide better energy capacity. * Speculative improvements in the future may be inspired by an English team led by James Auger and Jimmy Loizeau who in 2002, developed an implant designed to be inserted into a tooth during dental surgery. This device consists of a radio receiver and transducer, which transmits the sound via bone conduction through the jawbone into the ear. Sound is transmitted via radio waves from another device (ostensibly a cellphone) and received by the implant. The implant is currently powered externally, given that no current power source is small enough to fit inside the tooth with it. In addition, the implant was only designed to receive signals, not transmit them. Directly tapping into the inner ear or the auditory nerve is already technologically feasible and will become practical as surgical methods advance. * New technology in Japan has combined the RFID chip principle into the handset and hooked it up to a network of readers and interfaces. The system, pioneered by NTT Docomo and SonyEricsson, is called Felica and there are around 10,000 convenience stores where one can now use a phone to pay for goods just by 'swiping' it over a flat reader. By charging up a phone with pre-paid cash credits, it can act as a sophisticated mobile-phone wallet. The technology is proving popular and there are now even vending machines that accept this form of payment. * The delivery of multimedia content including video to mobiles is beginning to become a reality with two main competing standards DMB -Digital Multimedia Broadcasting - and DVB-H - a handset version of the Digital Video Broadcasting standard. These methods avoid swamping the network by using traditional broadcasting. Turning the mobile phone into a phone + media receiving device." http://experts.about.com/e/m/mo/Mobile_phone.htm *Video Communications Mobile TV, anyone? http://star-techcentral.com/tech/story.asp?file=/2005/9/20/corpit/12066894&sec=corpit "PICTURE yourself sitting at your favourite caf , waiting for a friend to arrive. He?s late and you?re bored. You whip out your mobile phone and with three clicks, you?re watching your favourite TV programme. In today?s world of advanced telecommunications, such a scenario would not be a surprise to many. After all, Malaysia recently introduced third-generation (3G) cellular technology ? through Maxis Communications Bhd and Celcom (M) Bhd ? which touts the ability to view live video over a cellphone." Digital Video on Phones http://www.techjapan.com/modules.php?op=modload&name=News&file=article&sid=134&mode=thread&order=0&thold=0 "NEC and the Nara Institute of Science and Technology have devloped technology which uses movie recordings to produce high quality images, o n par with those of a scanner. This technology will be aimed at cellular phones and video cameras. The technique involves recording a part of the subject to a movie, while moving the camera; the "Mosaicing Technology" analyzes the moving image and estimates the three-dimensional position of the subject, and under the supervision of the "Ultra Resolution Technology," the joining points of the image are deleted, thereby optimizing it so that even low resolution cameras can produce scanner like output. In other words, even cellular phones and video cameras can produce high quality images. Up until now, there were certain cameras that contained equipment to turn low quality images into high quality o nes, but this technology marks the first time that this sort of technique can be accomplished with existing equipment. For example, a high quality image can be produced of an A4 size sheet of paper from video cameras currently o n the market." Camera Phones http://www.newscientist.com/article.ns?id=dn7998 *Music RealNetworks Launches Streaming Music On Sprint Phones http://www.informationweek.com/story/showArticle.jhtml?articleID=171000005 Bluetooth and VoIP http://en.wikipedia.org/wiki/Mobile_phone "As VOIP becomes more popular, and more suitable for general home or office users than wired phone lines, Bluetooth may be used in Cordless handsets, with a base station connected to the Internet link." http://www.du.edu/~ccfergus/bluetoothweb/future.htm "On May 4, 2005, SIG announced its intent to work with the developers of ultra-wide band (UWB) in order to combine strengths of both technologies (Palo Wireless UWB Resource Center). Created by Sandia National Laboratories, a Lockheed Martin company working for the US Department of Energy's National Nuclear Security Administration, UWB is faster, more secure, and can transfer larger amounts of data than Bluetooth, including high resolution video (vunet.com). By partnering with UWB, SIG has ensured that Bluetooth will be able to compete with new technology. With a sound plan for the future, little competition, and consumers chomping at the bit for more, it appears that Bluetooth technology is here to stay." http://www.geekzone.co.nz/content.asp?contentid=1767 "A couple of weeks ago we presented the compelling case for Ultra Wideband as a formidable cable replacement technology around the home, connecting printers, camcorders and home entertainment systems wirelessly. In its heyday, this was once seen as another natural domain for Bluetooth, the personal wireless area networking standard. However, this does not mean the end is near for Bluetooth. From its inception, the standard has been optimised for short range (10 metres nominally), low power voice and data communications. This makes it ideally suited for use in small, portable, personal devices, ranging from handsets to headsets, which are batteries (a higher power version, with a range of about 100 metres, exists for powered devices like access points and USB dongles). While UWB has yet to be standardised, and Wi-Fi still hogs battery life, Bluetooth will have this market to itself for many years to come." Bluetooth VoIP to replace celular communications? http://www.geekzone.co.nz/content.asp?contentid=1767 "The network and cordless telephone profiles have the potential to be particularly disruptive for the mobile network operators (MNOs). For example, connecting to the Internet over Bluetooth allows users to circumvent the cellular network entirely. A P800 for example can be relatively easily configured to surf the web and send emails using a $40 USB Bluetooth adaptor connected to a PC. While Bluetooth?s real world connection speed of 700Kbps compares poorly Wi-Fi?s 6Mbps, it is almost twenty times as fast as GPRS? 40Kbps." ------------------------Statistics---------------------------------------- *Employment http://www.emobility.eu.org/about_us.html "employment in the mobile and wireless sector is expected to grow from the current level of 4 million people to 10 million people in 2010." *Subscriber Statistics Wireless: http://www.emobility.eu.org/about_us.html "Global wireless subscribers are expected to increase from 1.3 billion* (Dec 2003) to over 1.8 billion in 2007" Subscriber Chart http://www.gsmworld.com/news/statistics/substats.shtml VoIP: http://www.csr.com/pr/pr233.htm "By mid-2006, there are an estimated 70 million users of Skype - a PC to PC service for voice communications over the Internet Protocol and some 20 million users of gateway-to-gateway voice over IP services such as Vonage, and there are a billion users of mobile phone users around the world." ------------------------------------------------------------------ Books: Mobile Communications http://www.amazon.com/gp/product/0201398362/104-0830121-4996721?v=glance&n=283155 Third Generation Mobile Communication Systems http://www.amazon.com/gp/product/1580530826/104-0830121-4996721?v=glance&n=283155 -------------------------------------------------------------------- Additional Resources: Tutorials on Forms of Wireless Tech http://www.tutorial-reports.com/wireless/ Wireless Links http://www.itprc.com/wireless.htm --------------------------------------------------------------------------- Search Tools: -Google -Lexis


  • Hi, This is not exactly what I was looking for. I was looking for a lot more focus on multimedia (used in mobile communications devices, as well as multimedia services for mobile users). I am focused on the uses of multimedia, and not so much into the technical evolution of mobile communication technology. I am talking about everything from a multimedia side, so how multimedia is used in multimedia-rich mobile devices, which should have communication capabilities. I am really, really happy with the research on Mobile TV, OCR Scanning Camera Phones, RealNetworks Streaming Music, etc. ? more of this and unique services and uses is greatly desired. Innovative uses such as the Felica system (checkout phone swiping), barcode URLs, language translation functions, etc, is also really desired. Some technical things such as issues regarding the ?Form factor? (how this will affect ebook reading), DVB-H (greatly increasing potential for multimedia use), Bluetooth connectivity & wide area networks, etc is good too, but only if it relates to multimedia. The form factor research applies because it will affect how people experience and interact with their phones (could decrease the use of multimedia, so it?s relevant). DVB-H would allow for a lot more internet connectivity bandwidth & hence a lot more multimedia use, so it?s relevant too, and so on. There is a lot of stuff on hardware, and this is too technical. I do need a little bit of this to be able to show that technically the hardware for mobile multimedia devices is getting pretty powerful (which allows for greater use of multimedia), but it was too technical, too specific & too mobile-phone oriented. Some stuff is a little old (which is fine as I requested some older stuff too) but there is not enough up-to-date stuff, especially considering that multimedia devices have started to evolve very, very rapidly, and that generally computer hardware becomes obsolete very quick. There is not enough research from published journals, etc. I need a decent amount of things from journals, and other recognised sources of authority, etc. In terms of explaining future expectations of the industry, publications and journals hold the most ?value? (are the most important to refer to and are likely the most reliable and educated predictions) I really need more statistics on the industry, such as different statistics showing the growth & development of the multimedia & MCT industry, of the increases of use of mobile communications, etc, and more ?solid? stats on employment, as that was just not enough. I don?t have much time left, and it would waste a lot more time for me to request multiple clarifications than to just go through a lot more information ? So don?t hold back! I did say to keep this research limited (so it?s easier for me to manage and go through), but if there is research that you?re not sure if I?d find useful, then still include it in. (This is really helpful and I?ll probably be leaving positive feedback, but considering that I was only willing to go to a maximum of $50, and have had to go to $200, I suppose I am allowed to get a very happy answer!) Thanx!


  • Thanks for the clarification request. It is now more clear to me what you are looking for. I will post an updated answer soon.


  • I wanted to get you what I have done thus far as soon as possible- as I know you have a strict deadline. Let me know what other gaps I can fill in. Thanks for you patience- this is a pretty overwhelming undertaking. Music: Streaming Music Continues Reign as Mobile Multimedia Favorite http://www.mobiletechnews.com/info/2006/08/23/131418.html In-Stat: Streaming Music Still a Cell Phone Multimedia Favorite http://www.xchangemag.com/articles/499/68h2311444231083.html Radio and Mobile Multimedia http://www.rwonline.com/reference-room/special-report/2006.08.16-02_rwf_t4m_cell.shtml Video: Mobile video gaining momentum http://www.mobiletechnews.com/info/2006/08/29/113553.html Mobile Video Has a Few Years to Go http://www.internetnews.com/ec-news/article.php/3629191 Mobile Movies To Pick Up In 2008 http://publications.mediapost.com/index.cfm?fuseaction=Articles.showArticleHomePage&art_aid=47408 General: Yahoo! Go for Mobile Now Available for Windows Mobile Devices http://www.mobiletechnews.com/info/2006/08/30/131518.html Samsung SGH-zx20 supports HSDPA http://www.mobiletechnews.com/info/2006/08/30/124505.html A BlackBerry with multimedia capabilities http://www.itbusiness.ca/it/client/en/home/News.asp?id=40460 "The business device (which I?m suggesting be code-named Oyster), would not necessarily be the less innovative of the two. There are plenty of business applications around supply chain management, enterprise resource planning and especially customer relationship management that are not used much on BlackBerries today, but could be if given the proper interface. The Oyster could also include built-in endpoint security features that would keep corporate secrets safe. The Oyster, however, might require a more substantial reseller channel to help companies take full advantage of its add-ons, and RIM doesn?t seem interested in establishing a strong sales force of resellers" ANT Announces Large-Scale Deployment of PurePlay http://www.ecnasiamag.com/article.asp?id=10161 Updated Mobile Tech News http://www.mobiletechnews.com/ Mobile multimedia slow to catch on http://news.bbc.co.uk/1/hi/technology/4073849.stm Melancholy Mobile Multimedia Electronic News, April 24, 2006 "The high prices set by MPEG LA precipitated lengthy negotiations with operators, and the resulting delay created an opportunity that was seized by proprietary DRM vendors, the firm said. Mobile operators such as Sprint, Verizon, Telus Mobility and the Vodafone subsidiary SFR have all deployed services using proprietary DRM solutions, ABI said, noting that Verizon uses Microsoft DRM for its V CAST; Sprint uses Groove Mobile's proprietary solution; Vodafone, while flirting with the OMA standard, has also used DRM from Secure Digital Container (SDC). "This is a classic example of what not to do when trying to nurture a new market," said Vamsi Sistla, ABI Research's director of broadband and multimedia research. "It is misguided to pursue an open standard solution in a brand-new market. A better time is after a few years, when the market is disjointed, the competition has changed, and companies can collaborate to benefit from economies of scale. "Right now, operators couldn't care less about economies of scale," he continued. "They are focusing on their ability to monetize this trend and get their solutions to the market sooner than their competitors." "In-Stat further found that the greatest interest for multimedia viewing in the U.S. consumer survey was for receiving real-time news, weather, sports and financial information. In-Stat concluded those willing to consider paying for such services would pay an extra $20 for the phone, but believed that $15 monthly was too much to pay for service delivery. To that end, JupiterResearch has reported that 41 percent of mobile phone users are interested in some form of video service on their handsets. Indeed, the firm expects the growing demand for video will generate $501 million in revenues by 2010, up from $62 million in 2005. The firm noted that adoption of the technology has been slow to take hold with only 2 percent of mobile phone users claiming a subscription. However, Jupiter said, 17 percent of mobile subscribers showed interest in watching "live" television on their cell phones while 11 percent indicated interest in short video clips. "This consumer interest bodes well for the mobile industry as vendors use different business models to try and tap into this consumer demand," said Julie Ask, research director at the firm. "The challenge is not interest but rather finding the correct mix of premium content and price points that is lacking in today's offerings." Added said David Schatsky, senior VP of research at JupiterResearch: "Longer term adoption will depend more on business models and content offerings than on the technology or devices. Our research shows that there's a strong consumer interest in consuming mobile video. Consumers are just not interested in paying large fees for mediocre content." What Holds Back US Adoption of Mobile Multimedia www.dmnews.com/cms/dm-news/ internet-marketing/37965.html - 21k http://www.dmnews.com/cms/dm-news/internet-marketing/37965.html Consumers are Warming to Mobile Multimedia http://www.marketresearch.com/product/display.asp?productid=1328738&g=1 I2 FUELS THE UAE'S MULTIMEDIA FRENZY ME Company Newswire, August 16, 2006 Wednesday "Through i2, the N73 and N93, Nokia's latest and most stunning multimedia mobile devices, are available to consumers throughout the region, combined with the option of having 'i2 Club', a content catalog made available on Nokia phones purchased from i2, as a result of a content agreement it recently signed with Nokia. " Mobile Multimedia Update http://www.slashgear.com/mobile-multimedia-update-221078.php Road Trip: Nokia Launches Free NYC Wi-Fi; Road Trip: Nokia Launches Free NYC Wi-Fi, But It's No Walk in the Park PC Magazine.com, August 24, 2006 "Nokia and WiFi Salon have partnered to bring free Wi-Fi access and streaming radio, news, and other mobile multimedia services to New York City parks." Post-Wireless 2006, attention shifts to gaming Telephony, April 24, 2006 "With 3G technologies and phone multimedia processors improving, it soon may be possible to play that fighting game on your phone, but one particular industry veteran, Trip Hawkins, CEO of Digital Chocolate, questions whether you would want to. Hawkins founded EA - one of the world's largest game publishers - but now he creates games with bare-bones graphics that leverage the social elements of the wireless platform. For example, MLSN Sports Picks allows five users to make predictions about the outcome of individual sporting events. Hawkins said social games are simply the future of wireless. "It's pointless to try and recreate the EA catalog on the mobile phone," Hawkins said. "The experience will never be the same, and if you try, the user will only be disappointed." The connectivity and presence of the wireless network, however, is a new element that the tethered gaming world can't replicate, he said. By taking advantage of that network, that always-available status, he said, the mobile gaming community will differentiate itself." 3G: History and future milestones http://www.umtsworld.com/umts/history.htm "October 1, 2001 NTT DoCoMo launched the first commercial WCDMA 3G mobile network. * November 1, 2001 Nokia and AT&T Wireless complete first live 3G EDGE call." "The Future * The decision of the European Parliament and Council of Ministers dated 14 December 1998 requires that Member States take all necessary measures to allow the coordinated and progressive introduction of UMTS services by 1st January 2002 at the latest. The EU's suggestion is that operators must cover 80% of the national population by the year 2005. * 2005 (original target) UMTS service will be world wide (?)." 3G: Building the Worlds Biggest Machine http://www.the3gportal.com/featured_articles/big_machine.pdf Advantages of 3G http://www.euractiv.com/en/infosociety/3g-third-generation-mobile-communications/article-117436 The 3G Portal - Independent 3G Information Resource News, White Papers and Feature Articles http://www.the3gportal.com/ * 3G in Japan - FAQ http://www.eurotechnology.com/3G/index.html 27 million 3G subscibers in Japan Free Whitepapers on 3G/WCDMA/HSDPA http://www.the3gportal.com/index.php/3G_White_Papers/ Intro to 3G http://www.3g.co.uk/All%20About%203G.htm Recent News: Is 3G going extinct? Manila Standard Today, Philippines August 2006 http://www.manilastandardtoday.com/?page=business06_aug31_2006 3G Mobile Connection is Coming to Ukraine http://www.newswiretoday.com/news/8112/ Samsung introduces designer 3G handsets Digital Media Asia, Asia http://news.google.com/news?hl=en&lr=&ie=ISO-8859-1&q=3g&btnG=Search&sa=N&tab=wn Glo and V-Mobile ready to launch 3G TeleGeography, D.C http://news.google.com/news?hl=en&lr=&ie=ISO-8859-1&q=3g&tab=wn&sa=N&start=10 Better connectivity through 3G spectrum Andhra Cafe, India http://www.andhracafe.com/index.php?m=show&id=9880 MP3 Players: Inside Look at the Birth of the iPod 22 July 2004, Wired http://www.wired.com/news/mac/0,64286-0.html?tw=wn_story_page_prev2 Real's Glaser exhorts Apple to open iPod March 23, 2004 CNet http://news.com.com/2100-1025_3-5177914.html iPod: how big can it get? AppleInsider 24 May 2006 http://www.appleinsider.com/article.php?id=1770 "It estimates Apple's current iPod worldwide penetration rate of the consumer PC installed base to be a mere 10.3 percent, assuming only one iPod is tied to each personal computer. With nearly 90 percent of potential market share remaining and Apple's defensible competitive position, the firm believes the iPod will eventually surpass Sony's magical sales mark of 309 million Walkman and Discman players by the year 2009." Creative wins MP3 player patent BBC News, 30 August 2005 http://news.bbc.co.uk/2/hi/technology/4198360.stm Digital Audio Player Reviews and News http://www.dapreview.net/news.php CNet Asia http://asia.cnet.com/reviews/musicplay/


  • Hi, thanx for this. I still really need statistics. I haven't got anything on employment within the multimedia industry, and the mobile multimedia industry. I also need many statistics on industry trends. I need to show it is growing, and at what rates. I need to know the financial state of various parts of the industry. How much is spent on mobile services? How many 3G mobile phones have been purchased? The ?Music? & ?Video? sections are very good. There is some good stuff on industry players launching/deploying services. A fair bit of this stuff is not relevant to my question. I need mobile multimedia devices/services that MUST use/have ability to use wireless communications. I have clearly specified this twice in each of my posts before, but I feel I need to clarify again. There is seriously not enough future focus. There is nothing on 4G technology. I know that Japan have started to move forward to 3.5G, but there is nothing on this specifically. The things on the IPOD are okay, but I did specify that the mobile multimedia device must have communications capabilities. The IPOD cannot connect to wireless networks, and so I don?t really need information on this. If there were any articles on how the IPOD might become wireless enabled, then this would have been relevant. I have asked for information on Microsoft?s ?Origami? (?IPOD Killer?) project, as this is an alpha-example of a mobile multimedia device with wireless communications capabilities but so far you?ve given me nothing on this. There is nothing on Bluetooth. Why has this technology been overlooked? It is one of the most significant. There is no research from Journals, Books, etc. I need information from published papers too (as I explained in my question), especially for future predictions of the industry, etc, as these people are educated in this area and their input is a very significant need for me. I really appreciate you answering this but as I?ve explained that this is very urgent, and the fact that I?ve put on $200, I really expected a lot more from you. So, can you please provide me with information that I?ve specified now, and in my previous posts. (This will likely be the last response I?ll be able to take from you as there is just not enough time. I have my client presentation tomorrow morning, and I need time to go through this information, so please post up information fast). Thanx


  • Hi, I really need this research by 8 o'clock [G.M.T (London's Time)] After this it would be too late... Thanx


  • Hi, if you have anything done, even if it's only a little, please post it. Thanx


  • I've exhausted my resources on this one.







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